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Author Topic: japanese dcc link  (Read 258 times)
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keitaro 

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« on: November 29, 2011, 09:45:50 am »

maybe some handy ideas for those doing dcc i liked the green max idea using the kato decoder.
http://www.iwahashi-s.co.jp/dcc0607/dcc_doc1.htm
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dreaming of a bigger layout
The_Ghan 

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"The Ghan" - a famous Australian railway.


« Reply #1 on: November 29, 2011, 11:00:30 am »

Very nice page.  I'm not sure why the DK51 would not work with the Tomix points though.

Cheers

The_Ghan
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Martijn Meerts 
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« Reply #2 on: November 29, 2011, 11:10:30 am »

Kato and Tomix turnout motors are pretty much the same. The only thing I can think of that might cause issues is that Kato requires more power to throw the switch, and that the Tomix motors can't handle that power.
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Mixed Japanese N-scale: http://www.jr-chiisai.net
Era III German 0-scale: http://blackforest.jr-chiisai.net
The_Ghan 

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"The Ghan" - a famous Australian railway.


« Reply #3 on: November 30, 2011, 01:23:53 am »

I thought the website claimed that the decoder would blow, not the tomix turnout, or am I misreading it?

Either way, wouldn't a resistor in series with the tomix turnout solve that problem?

Cheers

The_Ghan
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Martijn Meerts 
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« Reply #4 on: November 30, 2011, 09:27:34 am »

I haven't read the details to be honest.. I have tried a Lenz accessory decoder modified for Kato turnouts on a Tomix turnout, and that worked just fine. That was a static, 6-output decoder though, not a tiny one like the Digitrax mentioned.
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Mixed Japanese N-scale: http://www.jr-chiisai.net
Era III German 0-scale: http://blackforest.jr-chiisai.net
westfalen 

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« Reply #5 on: November 30, 2011, 10:22:00 am »

I've used an NCE Switchkat to operate a Kato turnout and a Tomix semaphore signal together but maybe the output spread between the two drops it down a bit.
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