Jump to content
Sheffie

Another Sheffie layout

Recommended Posts

Sheffie
Posted (edited)

As you can see, I've scaled back on the sidings a lot, to leave room for the rest of it.I can keep 3 EMU/DMU passenger trains and up to 4 freight trains on the layout. (When I get my Blue Symphony, I will have 4 EMUs, and I already have enough freight to fill those sidings).

I've planned out a slow climb (less than 2%) to 60mm. Hopefully that is enough for the bridges. Hopefully, too, the precipitous drop down the spiral of doom won't break anything. SCARM thinks it's 4.6%.

So, I have technical concerns, but in terms of artistic feel, I quite like it.

 

EDIT: mever mind the silly camera angles. Here's what it looks like from the POV of someone actually in the middle of the room.

 

Sheffie2-J.thumb.png.955debae5c8db9cdb61c0682fb6d59d7.png

Edited by Sheffie
  • Like 2

Share this post


Link to post
lighthouse

A big Layout Sheffie, but this tight curve in the middle is a visual disturbance. Would it be possible to install radii of r = 481mm? That would defuse the curve a bit.

Unbenannt.JPG

Share this post


Link to post
Sheffie

Lighthouse, I’ve revised the layout since then. The newest version is at the bottom of page 1. 

Share this post


Link to post
Sheffie
Posted (edited)

Revised, in order to allow a double loop using the double crossover (a route going around the outer loop then crossing to the inner and either running along the mainline or taking the scenic forest line. A few minor tweaks, such as shortening the freight sidings to allow a road to pass, and rotating the engine shed to allow another engine siding.

Sheffie2-K.thumb.png.d1d353fa288c5c809041ee48716ad2c1.png

 

Sheffie2-L.thumb.jpg.fa66b9a16b97e3a0acbfb66e65f795ce.jpg

Crossings are added on the left to allow road access to the station and container yard.

 

Sheffie2-M.thumb.jpg.c84d9ea474103921af77506940e61ab6.jpg

Between the bridges there is space for a mine working, and (if I can find the right building) this will be a spot for trains to load ore.

Edited by Sheffie
  • Like 4

Share this post


Link to post
cteno4

Nice, feeling mellower and now nice running options. 

 

Could look at making the highest loop at the bridge longer to the left and have it tunnel as well in that corner to make it not as visible a tight loop in the center and train disappear more to make it harder to see the path. Allows a big slope in that corner so sort of a corner cut off of a small mountain for some runs scenery at little space cost. Could do some exposed rock work and steep forest.

 

Hiding the visual path is one of the best things to help make the layout seem bigger I. The mind’s eye. As soon as the minds eye really knows the path it seems that the pre knowledge of where the train will he makes things get smaller in the head.

 

jeff

  • Like 2

Share this post


Link to post
Sheffie
Sheffie
44 minutes ago, cteno4 said:

Could look at making the highest loop at the bridge longer to the left and have it tunnel as well in that corner to make it not as visible a tight loop in the center and train disappear more to make it harder to see the path. Allows a big slope in that corner so sort of a corner cut off of a small mountain for some runs scenery at little space cost. Could do some exposed rock work and steep forest.

 

Thanks Jeff. Extending the loop was something I was vaguely considering, but you've made a good case for it. And yes, making it into a tunnel is a real win.
I wouldn't want that to be a big mountain though, because the left hand edge of the layout will be open to the room. But certainly a sizeable hill.

Share this post


Link to post
cteno4

Yeah it will be a sizable hill but you can exaggerate it a bit and just have a small corner of it lopped off, remaining on the corner of the layout and the mind’s eye can make up the rest of the mountain/steep hillside not there. Luckily japan has a lot of this very steep vertical terrain/scenes!

 

outside edges can just be profiles cut from styrene or foamcore that can Velcro in place to give access to the tunnels in case of derailments and to clean track. Profile on the outside looks good as it creates a silhouette that makes the mind’s eye extend it. You can also get away with quite a bit of vertical exaggeration with n scale as well to play with the mind’s eye. One of the reasons I like n scale.

 

Jeff

Share this post


Link to post
Sheffie

I don't know how to set up SCARM with actual terrain. It's just doing the minimum needed to cover the tunnels. But anyway...

Sheffie2-N.thumb.jpg.14b4df416e3207cbdb72f17c7547ddf4.jpg

  • Like 1

Share this post


Link to post
cteno4

This is where actually building it up with cardboard, crumpled news paper and masking tape can help play with scenery ideas. You can mock the comer up easily to play with ideas.

 

cheers

 

jeff

Share this post


Link to post
Sheffie

I feel like I'm homing in towards the underlying concept.

Sheffie2-O.thumb.png.de51cc8407da5d6fc33b29e6f2c016f6.png

Quite a few changes here.

  • The mainline curves at the top of the layout are expanded to R315 and R348—which I've never used before, but hopefully will look more graceful.
  • No tunnels. I can always add some, but right now it doesn't need any.
  • The mine is now 65mm above chart datum. This may be more clearance than I need, in which case the slopes will be less severe. But I wanted to know I could achieve this height without exceeding 2% on the upward slope, in case it was needed.
  • The position of the mine/mountain have shifted again, to allow the entry and exit of the "mine loop" to fall either side of the double crossover. This allows a single train to ride around the mine loop and then the inner and outer mainline loops without any changes in controls, something I've been thinking of as the "grand tour".
  • I've added an extra freight siding and an extra locomotive siding. Swapping out EMUs on the front sidings is one thing, but freight trains and locomotives are a lot more fiddly and I'd like to keep all of the latter on track at all times.
  • revised level crossings, one on either side, allow vehicle access to the container yard and the locomotive storage/maintenance area.

Sheffie2-P.thumb.png.7703eed9c46be9d7fe85c3aedda53104.png

 

And no, I still haven't altogether given up on the idea of a turntable, although it does seem to be demand a lot of space (and money). 

Edited by Sheffie
  • Like 1

Share this post


Link to post
cteno4

It’s good to keep fiddling with it until it feels right.

 

you are spot on it would be easy to add a hill in the corner with tunnels later if you want it. Could even have it removable for a change of scenery now and then!

 

jeff

Share this post


Link to post
Sheffie

Looking at the 3D render, that slope is way too steep by the end of the girder bridge. So that part of the mainline should almost certainly be a tunnel.

 

ETA: Looking at it, I've just realized that this layout doesn't allow a grand tour (going around all 3 loops before repeating). I will need another rethink 🙂

Edited by Sheffie
  • Like 1

Share this post


Link to post
cteno4

Layout design is always an eternal compromise, but fiddling and not trying to force it too fast you can find that sweet spot usually.

 

cheers

 

jeff

Share this post


Link to post
Sheffie

Okay, it's getting harder to make everything fit, and still have the track look nice. I've gone through some very hideous / utilitarian track plans, and for now I have settled on this.

Sheffie2-R.thumb.jpg.6146326dc12c01dade5442673a17ff5b.jpg

 

The front half is unchanged, but I have rearranged the mountainous parts again. It's now possible to run around all the outer loop, most of the inner loop, and the mine branch, continuously. And the climb up to the high point actually looks okay, I think. And there aren't any terribly steep slopes (okay, one or two, but I can handle those).

Sheffie2-Q.thumb.png.f87961c504c194b981a99eb54e885d60.png

 

 

Share this post


Link to post
Sheffie

This variant has the steep parts squished together and concealed in tunnels, which gives a lot more space for nice gentle slopes and curves. The line leading up hill to the mine area now has nothing worse than an R249. The R150 is still needed on the down-slope but it is now hidden in a tunnel.

 

Sheffie2-S.thumb.png.2a2308c2690f1ecf9e807955fb800ad8.png

I may even find space for a little pond in the middle, which would be nice because i have an idea for some plants that might make it look pretty.

Sheffie2-T.thumb.png.d363704f96757bf08a784cfb9bc5ead7.png

  • Like 1

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×